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Hello!

I've imported an animated FBX of a character. It comes in t-pose fine. When I turn on 'Animation/Skeleton/Skinning' and Build Assets from FBX, the Skeletal Animation becomes  available in Generated Content, with the proper animation, however the skin has lost its weights and looks like a mess of polygons.

What am I doing wrong?
by
Breaking the scale channel worked - it had a key and was creating the issue.

1 Answer

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Hi,

You can try to check the UseAnimFrameBind box to use the first frame of the animation as BindPose.

If it's not working, you can send us your fbx at support@popcornfx.com and we will look into it.

 

by Valentin (7.1k points)
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