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I was able to feed LifeRatio to custom shader, but not an extra color field. Are we limited to fields that out of box shaders offer?

Using Unity.

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all fields should works.

I just tried with a custom color field with a DX11 custom shader and it's working.
You can find the shader here : http://pastebin.com/f9FRtRXK

Which graphics api are you using ?

by Valentin (7.1k points)
ach so, I tried
float4  CSColor     : COLOR;

but looks like it has to be
float4  CSColor     : TEXCOORD1;

Thanks :)
So, can we somehow get custom shaders working in popcorn editor? For accurate preview.
They are not implemented in the editor yet. They will be in the editor v2 next year.