I currently have a system in the ParticleEditor that has particles flowing up, hitting a Colide SamplerShape [Simple] - BOX. The CParticleEvolver_Collisions has settings to bounce the particles down.
In Unity, the particles just flow upwards and never bounce.
The PK Fx Scene Mesh Builder would be placed on Geo for collision, but since the Colide SamplerShape BOX doesn't 'exist' outside of the Popcorn Editor, there is no place to add the Mesh Builder component.
Does this make simple SamplerShape incompatible for collision physics?