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Is there a way to rotate particles while using VelocitySpheroidalAlign? Seems to ignore any rotation input when Align is enabled.
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Hi,

there is currently no way to apply rotations to the axis-aligned billboard modes.

Here are the billboard modes that do take 'Rotation' into account:

  • ScreenAlignedQuad
  • ViewposAlignedQuad
  • PlanarAlignedQuad

These on the other hand, do not support rotations:

  • VelocityAxisAligned
  • VelocityCapsuleAligned
  • VelocitySpheroidalAligned

 

by Julien (35.3k points)
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