Is culling particles from a sampled mesh with a regular Shape sampler working with the UE4 plugin?
Position = Mesh.samplePosition(PCoords)*Disperse;
In the popcorn editor this works as expected but in UE4 no particles are rendered when Shape_1 is large enough to cull any particles.
Popcorn version - 1.13
UE4 version - 4.17