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Is culling particles from a sampled mesh with a regular Shape sampler working with the UE4 plugin?

    Position = Mesh.samplePosition(PCoords)*Disperse;
    kill(Shape_1.contains(Position));

In the popcorn editor this works as expected but in UE4 no particles are rendered when Shape_1 is large enough to cull any particles.

Popcorn version - 1.13

UE4 version - 4.17

by metalayer (350 points)

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