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I want to create an effect of motion in my game and I'm using the WaveCanyon example as a guide. How can I change the spawn direction/rotation of the particles to be appropriate for my UE4 project? I need the particle spawning to be parallel to the pictured test arrow.

by metalayer (410 points)

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Figured out the spawner orientation wasn't the issue. The particles were being lerped between two positions, just needed to change those positions to get the direction I needed.


by metalayer (410 points)