0 like 0 dislike
18 views
I want to create an effect of motion in my game and I'm using the WaveCanyon example as a guide. How can I change the spawn direction/rotation of the particles to be appropriate for my UE4 project? I need the particle spawning to be parallel to the pictured test arrow.

https://imgur.com/f9AA2Ws
by metalayer (240 points)

1 Answer

0 like 0 dislike
 
Best answer

Figured out the spawner orientation wasn't the issue. The particles were being lerped between two positions, just needed to change those positions to get the direction I needed.

 Position=lerp(PosEnd,PosEnd+float3(0,-500,0),LifeRatio);

by metalayer (240 points)
...