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How can I get a PopcornFXEmitter using a simulation cache to spawn infinitely in UE4? Can't see any blueprint function for this and the spawner script in my effect sets Life = infinity; currently. I also tried checking if the emitter is alive and restarting with a blueprint but this creates a visible delay.


by metalayer (410 points)

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We don't have an automatic loop capability in UE4 unfortunately.

Using a simulation cache overrides all particle lifes (https://wiki.popcornfx.com/index.php/CActionFactoryParticleSpawnerBase#Spawn), I guess you could use RestartEmitter (without killing particles), so it reduces visual artefacts of killing existing particles or just spawn another instance every x seconds.


by HugoPKFX (17.7k points)