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Please explain in detail how to use skinned mesh attribute sampler in the blueprint class (character, for example).

by Skykila (230 points)

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Hi,

You can find some informations here: https://wiki.popcornfx.com/index.php/UE4/Class_PopcornFXAttributeSampler#Skinned_Mesh

If an attribute sampler is placed as a BP component instead of an actor, the Skinned Mesh Component Name property represents the name of the SkinnedMeshComponent this attribute sampler will "depend upon" and look for.

If Target Actor is left blank, the attribute sampler will look for that component in the same blueprint as its owner.

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Cheers

by HugoPKFX (17.2k points)
next question, how to connect the skinned mesh attribute sampler to the PopcornFXEmitterComponent in blueprint class? Until all my attempts were unsuccessful.
Hi, same principle, select the PopcornFXEmitterComponent, scroll to the attributes area, find your sampler: AttributeSamplerComponentProperty represents the component name in the TargetActor. If TargetActor is left blank then it will look for a sampler that has AttributeSamplerComponentProperty name in the emitter's owner (self blueprint)
Thank you so much, it worked!
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