Hello! I recently started to play with the PopcornFX and liked it a lot so far. But i'm not having a general feeling of the entire pipeline grasp to my UE4 project yet. So if you do not mind me asking, here are my questions.
Assuming that i'll have to work with the Niagara, how hard it would be for me to translate variables from the PopFX into the in-engine parameters so i could adjust them there?
How hard would it be to work for the scripting part, assuming that i'm more of an artist than the coder (i do know JS though)? I noticed that the script functions library is massive, and most likely i won't be able to hold the entire index in my head to get the right ideas on the fly. How it would be better for me to make a right, or even correctly working script without spending hours in the documentation for the every small step?
Pondering on some real examples. Not asking to be spoon fed, just for the general tips, or if it's even possible or not, but why then. Though the links to some decent and preferably short tutorials, or even the solution-ready script libraries (paid or not) would be greatly appreciated. How would you approach the work on the next examples:
1) There is a "SelectiveMovement" example. The effect is applied to an image (ChemistryCat) looking like a snow falling down, and the image is presented converted to the solid color. How hard would it be, or is it even possible to change the effect so it would allow the picture to have it's original color palette, while the particle colors would interpolate to it dynamically? Should it be possible to substitute the 2d image with the 3d mesh for the same effect? Like transferring the effect (or making similar) from the linear image colors base example - to the vertex colors.
2) A "TestNoise_Character" example. Should i be able to make a similar effect for another mesh, like the burning dried tree? Where the burn emitters would follow the, either: the tree's mesh vertices, or the bones in case if it's rigged. And with the effect of dissolving the burned path into nothingness (probably something like: interpolate Alpha 0-1, so the burned parts would turned completely translucent/masked).
Thanks in advance!