I am running a batch script that renders sequential cutscenes, and I'd like to be able to kill all of the particles after rendering a cut-scene. I will then load the next cutscene and render that separately. By render, I mean that I'm saving out image sequences. The tricky part is that the same pkfxfx components might exist in separate cutscenes, so I will be turning them back on again. I'm counting on them playing again from the beginning. Any suggestions?