I have 2 main areas I need to ask about;
1) I'm having some issues with particles spawning regardless of the frame rate, I.e. when I am using a Scene Capture 2D Component. The frame rate doesn't seem change when using this component however, the particles seem to not spawn or when they do they behave in unintended ways. Once I take this component out the particle seem to work again but I don't know why.
2) We have tried creating LODs of particles in the game and this has led us to try multiple ways. Now I know that in popcorn there are View functions, however, how do we tell what the camera ID is for each camera when in a scene with multiple cameras in it. We have also tried creating our own system in UE4 to manage the particles emitters but this also contained issues. Trying to find the best way to do loding has proven difficult and help to find the best approach would be useful.
All in all, I know these questions aren't the most descriptive, therefore, I'd like to have these questions answered in more detail then what can be provided here, over email if possible.