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Hello

I'm Trying to implement in UE4 a new FX using PopcornFX. Eveythings is working exept the velocity. I'm trying to change the velocity depending on the Animation of the Mesh.

 Velocity += HumanSurface.sampleVelocity(PCoords)*Velo;

It's working in PopcornFX but not in UE4

Thank you for your help !

asked by marien.elalaoui (120 points)

1 Answer

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Hi,

You need to check "Compute Velocities" on your UE4 Skinned mesh attribute sampler:

https://wiki.popcornfx.com/index.php/UE4/Class_PopcornFXAttributeSampler#Skinned_Mesh

Cheers.
answered by HugoPKFX (15.8k points)
Thx you very much ... Indeed i miss this one :S
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