I'm Trying to implement in UE4 a new FX using PopcornFX. Eveythings is working exept the velocity. I'm trying to change the velocity depending on the Animation of the Mesh.
Velocity += HumanSurface.sampleVelocity(PCoords)*Velo;
It's working in PopcornFX but not in UE4
Thank you for your help !