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In a built project, is it possible to binarize .pkfx files in the streaming asset folder so that nobody can acces your vfx if they own the build ?
by Alex_ (150 points)

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Yes, you can create an AssetBaker.pkcf file in your editor pack's Config directory.  
You'll need to put the following lines in it :

COvenBakeConfig_Particle    $LOCAL$/Particle
    BakeMode = Binary;

See this wiki entry for more details (like if you want to setup different behaviours depending on the baking target) https://wiki.popcornfx.com/index.php/AssetBaker
by Raphael (10.6k points)