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In a built project, is it possible to binarize .pkfx files in the streaming asset folder so that nobody can acces your vfx if they own the build ?
asked by Alex_ (150 points)

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Hi,

Yes, you can create an AssetBaker.pkcf file in your editor pack's Config directory.  
You'll need to put the following lines in it :

COvenBakeConfig_Particle    $LOCAL$/Particle
{
    BakeMode = Binary;
}

See this wiki entry for more details (like if you want to setup different behaviours depending on the baking target) https://wiki.popcornfx.com/index.php/AssetBaker
answered by Raphael (10.6k points)
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