Hi!
I'd like to play through a fire sprite sheet on an infinite ribbon, spanning across several particles, but it stays on sprite 0 no matter what I set the TextureID to in the evolver script.
Here's a gif of what I'm doing: http://gph.is/2yEaivf
Do you know where the hole in my code is or if this is possible? Thank you!
On the spawner script:
Life = infinity;
StartDate = scene.Time;
sLR = spawner.LifeRatio;
On the evolver script:
float newAge = scene.Time - StartDate;
TextureID = newAge % 31;
On the ribbon renderer:
TextureIDField = TextureID;
TextureUField = sLR;