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I animated a simple tank turret object in Maya 2014 and exported it as an FBX.  Loading a fresh scene in maya and importing the FBX works fine but when I try to bring it in to popcorn it doesn't even show up in the Mesh Editor - the Viewport displays 'No mesh loaded'.

Any idea what I did wrong?  The FBX is in FBX 2014 format and is animated for 400 frames.
closed with the note: Please send us the Output Log
asked by gnoble (180 points)
Do you see any errors in the Output Log panel [1] when your Import or when you re-"Build Assets from FBX" ?  
[1]: panel 5 here: https://wiki.popcornfx.com/index.php/Content_browser_190#Overview