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I was wondering if there's a trick to get the projection evolver working with a skeletal animation. I am trying to make the particles to move around a character's body while running different animation cycles.

I can get particles initially emitting from the mesh using the code below, but the projection evolver seems to only work with a static mesh. 

 pCoords = ProjMesh.sampleParametricCoords();    
 Position = ProjMesh.samplePosition(pCoords);


Any help would be much appreciated.



1 Answer

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yes, it only works on static meshes, projection on skeletal meshes is not implemented.

There is a card on our trello roadmap for that, you can upvote it if you'd like to see this feature in a future version of popcorn :)


by Julien (35.3k points)
Ok, thank you Julien. I have added my upvote :).