I was wondering if there's a trick to get the projection evolver working with a skeletal animation. I am trying to make the particles to move around a character's body while running different animation cycles.
I can get particles initially emitting from the mesh using the code below, but the projection evolver seems to only work with a static mesh.
pCoords = ProjMesh.sampleParametricCoords();
Position = ProjMesh.samplePosition(pCoords);
Any help would be much appreciated.