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Would it be possible to serialize attributes in the Unity Editor Plugin so they are exposed to every editor tools?

Currently, attributes are only exposed in the inspector view and you need to create script to serialize and expose them to regular tools like the Legacy Animation property, Timeline, Mechanim, etc.

This is a waste of time and clutter the workflow since particles parameters often require to be animated.

Did you already have any backlog entry about that ?

asked by Michaƫl (180 points)

1 Answer

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FX attributes are actually loaded dynamically depending on the fx and are serialized as a List<PKFxManager.Attribute>.
For more details on how to access them, please look into this wiki entry : https://wiki.popcornfx.com/index.php/Effect_Attributes_Animation

answered by Raphael (10.6k points)