Hello, I'm trying to decrease the flux with time for my effect. I created an attribute for the duration of the effect :
Flux = saturate((Duration-scene.Time)/Duration);
It's working on Popcorn, not in our engine. Because when it's finish, even with a restart I see nothing So my question is : when we use Terminate function (like in unity), Flux is restart ? Maybe it's our fault, but when we restart our effect with this function, we see nothing, like the Flux is still at zero. Or maybe threre is another way to make this.