Need help optimising

0 like 0 dislike
30 views
Hi,

I've made a rain particle effect that works exactly as I had intended, however, I'm in need of a little help to optimise this effect due to the fact that it begins to lag the pc after spawning more than 500 rain particles at any given point.

If you need any images just ask

Thanks in advance for the help guys
asked Aug 29 by Jamesking96 (450 points)
can you share here how you made your effect, maybe a screenshot of the layers, if you have multiple ones, is one consuming noticeably much more perf than the others in the HUD profiling data ? (a screenshot of that would be nice too)
are you using scene collisions for every particle?
are you testing in the popcorn editor only or in a specific game-engine? if so which one?
thanks

1 Answer

0 like 0 dislike
can you share here how you made your effect, maybe a screenshot of the layers, if you have multiple ones, is one consuming noticeably much more perf than the others in the HUD profiling data ? (a screenshot of that would be nice too)
are you using scene collisions for every particle?
are you testing in the popcorn editor only or in a specific game-engine? if so which one?
thanks
answered 6 days ago by jbayeux (220 points)
Sure the images are here need any more info just ask. Note: have made changes that have improved performance, Also rain uses intersectExt and the unpackSurfaceType functions and is to run in UE4  

https://gyazo.com/242f2f4e3944262b4bcfabc876a71a2c

https://gyazo.com/80de37dfb62ea7dbab9d533e69a4b1c4
...