Why does PopcornFX use a post process rendering pipeline for Unity?

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Is this the same way things work in Unreal? It just seems to cause so many issues, such as not ebing able to light particles in Unity.
asked Aug 29, 2017 by feanix (1,160 points)

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Hi feanix,

No it's not the same as in our Unreal plugin.
The reason is because until Unity 5.5 we simply didn't have a choice but to render from our native plugin in whatever context Unity made available (in a way that's still somewhat practical both performance-wise and usability-wise).

That changed and we're currently working towards a more... Sensible solution, while maintaining the existing one.
answered Aug 29, 2017 by Raphael (10,600 points)
Woo! That's great. Any timeline on that?