UE4 Plugin Integration

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Hey all,

I am looking to find some help on header compiler errors. We are trying to integrate the plugin at the engine level of UE4 (not the project level) and we get these errors - “Expected PopcornFXFileName.h to be first header included”. I used PopcornFXFileName because there are way too many to list here. What does it mean to have all the .h files to be the first header included? Any help would be greatly appreciated.

Thanks smiley
Ernie

asked Aug 23 by ErnieML (120 points)

1 Answer

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This might have been fixed in the latest UE4 PopcornFX Plugin v1.5.0. Which version are you using ?
answered Aug 24 by Jordan (12,810 points)
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