Why pksc file can`t Bake to Unity?

0 like 0 dislike
22 views

i use the “Quick Bake” and "Bake" but...

---------------------------------------------------------------------------------------------

Info : [ ??? ] [BakeAsset] "Particles\v1110/SimCache_FlipSim.pkfx": baking platform "Unity" to "D:/PopcornFX/Builds/Unity/P1"
Info : [ ??? ] [BakeAsset] "Particles\v1110/SimCache_FlipSim.pkfx": baking 2 dependencies...
Info : [ ??? ] [BakeAsset] "Particles\v1110/SimCache_FlipSim.pkfx": baking dependency Particles/v1110/FLipTest_HalfRate.pksc
Error : [ ??? ] [BakeAsset] "Particles/v1110/FLipTest_HalfRate.pksc": FAILED
Info : [ ??? ] [BakeAsset] "Particles\v1110/SimCache_FlipSim.pkfx": baking dependency Textures/FX/BB_Glow_02_64.dds
Info : [ ??? ] [BakeAsset] "Particles\v1110/SimCache_FlipSim.pkfx": baked 1/2 dependencies OK
Error : [ ??? ] [BakeAsset] "Particles\v1110/SimCache_FlipSim.pkfx": baking FAILED

---------------------------------------------------------------------------------------------

asked Jul 7 by pjwaixingren (190 points)

1 Answer

0 like 0 dislike
 
Best answer

Hi,

Thanks for reporting this, it's a bug.
If you use the command-line asset baker, it will work, but baking pksc files from the editor will indeed fail.

It's now fixed in the latest v1.11.6 build, which you can grab here: http://wiki.popcornfx.com/index.php/PK-Editor_v1.11

If you [cannot/don't want to] upgrade to v1.11.6, the baking of pksc files in v1.11 does not do anything special, it just copies the file to the output bake directory, so you can copy it by hand to work around the issue.

Thanks !

answered Jul 7 by Julien (29,120 points)
It`s Work!!!! Thank you:)!
...