HTC renders per eye!!!!!!!

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I just got PopcornFX integrated into my Unity VR project via the Unity plugin Personal edition. I have done the basic setup according to the wiki and it is working, however when you are in VR, the effect renders per eye. Effectively doubling the effect, which looks very bad . What is the work around for this issue, or is there one?
I am using the HTC Vive and running Unity 5.5.0f3 Personal Edition with the latest version of  the PopcornFX editor and Unity plugin.
asked Jul 2 by wack

1 Answer

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The latest version of the plugin fixes this issue, you just have to update it.

answered Jul 21 by Paul (1,780 points)