m_IsPlaying is sometimes saved to disk as True, causing fx prefabs to stop working.

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I'd like to suggest a code change in PKFxFX in Awake() to set m_IsPlaying = false to force objects to have the correct value when first "Awakened". Sometimes m_IsPlaying is serialized as true to disk, which breaks the prefab.

This would save me a lot of headache in trying to figure out why some of fx aren't playing on start.
asked Jun 17 by scott.peterson (240 points)

1 Answer

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Hi Scott,

Sorry for this issue, it will be fixed in the next update.

Thanks for your report !
answered Jun 19 by Valentin (6,780 points)