I read your topic http://answers.popcornfx.com/1530/how-can-i-use-popcornfx-with-unity3d-assetbundle
I am making a DLC containing a bunch of fx, and I have encountered a problem during the process. Would you kindly answer my question here?
As you know, each fx contains multiple resources, such as mesh, texture, config, etc. As a result, when a user downloads my DLC, he will have a very long list of files to download. I wonder if there is a way to pack all the files of one fx into one file?
I know that PopcornFX editor can export all files of one fx into one .pkkg file. Does PopcornFX (Unity plugin) support loading .pkkg file? If the answer is "no", is there a way to do so?
Thank you very much.