Time Multiplier on individual FX

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Is there a way to individually time scale FX in Unity? The time multiplier on the camera is great for pausing / cinematic FX, but not so much if you want certain FX slowed down.

Thank you guys!
asked Jun 14 by gtapperdesign (980 points)

1 Answer

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Hi,

It is not (yet?) implemented in current versions, but it's something we'll be looking into:

http://answers.popcornfx.com/1925/need-way-change-simulation-speed-for-effect-asset-in-unreal?show=1925#q1925

Cheers!
answered Jun 15 by HugoPKFX (13,740 points)
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