I just got PopcornFX integrated into my Unity VR project via the Unity plugin Personal edition. I have done the basic setup according to the wiki and it is working, however when you are in VR, the effect renders per eye. Effectively doubling the effect, which looks very bad and effects performance greatly. What is the work around for this issue, or is there one?
I am using the HTC Vive and running Unity 5.5.0f3 Personal Edition with the latest version of the PopcornFX editor and Unity plugin.