HI, I have scene quite similar to the "CarTronBlue" from PK_Showcase_1.11
I need to import the effect in UE4 and make it simulate the shape of different meshes, so I create a global sampler shape attribute and link a Sampler Shape Actor in unreal, following the example of your tutorial here: https://www.youtube.com/watch?v=enxz67Ims1w&index=4&list=PLcNLffz-XEF9Q94DuNzbNON2bMjYi2zNk
Theorically now it should all work, but the Evolver projection break everything. Seems like not matter which shape i use in the Sampler Shape Actor, it wil only use the one from the popcorn editor. I'm sure that it is the right problem because I imported the same effect without the projection evolver and it works.
Now, since I need the evolver projection to obtain the effect I whant, so I'm wondering:
How can I set the scene to make it work? Or if it isn't possible with the evolver projection, how can I emulate the evolver to have a similar result?