Importing the particle cache using json,
I thought it was wonderfully simple and easy to use.
So I would like to establish a workflow using Houdini.
So there is a question,
I would like to know how to output animation data created by Houdini to popcornFX.
I tried both FBX and alembic so far but it did not work like the attached image.
output FBX with Houdini,
the animation data will be output separately.
Does animation not work in Popcorn FX due to this?
output alembic with Houdini,
I could read the animated mesh.
But, it was impossible to read in
Sampler and edit the material.
Please tell me how to import meshes that can also be applied to Sampler,
with animation also working on Popcorn FX.
· PopcornFX: 1.11.3
※ This article uses the Google translation.
I'm sorry in strange English.