I'm new to popcorn and vfx in general but know my way around the UE editor.
When I'm importing a sample effect (say from GDC2015 project) - I have set the fx editor so it's the right co-ordinate system for UE (Axis_LeftHand_Z_Up) but don't know how to rotate the sample effect so it orients correctly. I have done it for a fairly simple effect - Environment/Rain by going into the Raindrops physics property and swapping y and z values , changing emitter box size and orientation etc but am wondering if there's an easier way?
Is there a way to rotate an entire effect tree either in the Popcorn Editor or once the effect has been brought into UE? Or is it fixed to the individual parameters used for each element in the effect tree? Basically what's the process for going about rotating or translating an effect and placing it correctly in Unreal Engine?
Popcorn FX is amazing by the way! New to it but can't wait to get heavily into it and creating some awesome vfx!