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When I try to use lit particles in the editor I get weird results. This is just using the default settings for lighting.

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What kind of billboarding type are you using?
viewpos-aligned mode does not setup billboard normals so lighting in the editor won't work properly for them.
Game engines playing back PopcornFX effects can implement lighting the way they want, but currently the editor has lighting support only for screen and planar aligned modes.
answered by Julien (32.5k points)