It's understood that Attribute Samplers cannot be changed from Evolver State.
Sample images UV inside Spawner Script works great.I can change images inside the Unity Editor and colors update accordingly.
Unfortunately it's not working for sampleDensity() !This sampler method continue to use the default settings from the Popcorn editor.
Is there something I can do to change this behavior at runtime (other than using an Atlas) ?
Package of the particle FX (Basically the v190 SelectiveMovement example) :http://arm42.com/work/pyxis/projects/gen.y/various/DensityImage.pkkg