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Hi,

I'm trying to add some particles to my skeletal mesh in unreal, but I don't seem to be able to manage to get it to work following this link http://wiki.popcornfx.com/index.php/UE4/Class_PopcornFXAttributeSampler#Skinned_Mesh

I have tried multiple ways but no result.(see images attached) Could you provide a step by step to get the Animesh example to work in unreal.

images https://www.dropbox.com/s/8i470r0s5126tzm/meshComponent.PNG?dl=0

https://www.dropbox.com/s/g370hujcta630q7/meshComponent2.PNG?dl=0

https://www.dropbox.com/s/ut5sqfkurfo8s2w/meshComponent3.PNG?dl=0
by gbernal (340 points)

1 Answer

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From you screenshot meshComponent2, it seems you did not set the right actor in your Attribute Sampler "Mesh". I guess it should rather be your "PopcornFXAttributeSamplerSkinnedMeshActor3" actor, and not "popman_dance_...".
by Jordan (14.6k points)
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