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I want to know if there is a knowledge base or a topic on it. I can't find it. :S

And I wanted to know if in Unity when you bake the particles like an Audiospectrum, is there a possibility to change it.

Thanks a lot.

1 Answer

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Best answer

Hi Killian,

By default, the plugin use the datas provided by AudioListener.GetSpectrumData() and AudioListener.GetOutputData().

You can find the informations to override this behaviour here : http://wiki.popcornfx.com/index.php/Passing_Custom_Data_to_the_Audio_Samplers_(Unity_Plugin)

Hope this helps

by Valentin (7.1k points)
Thanks a lot ! Very helpful.