I am currently working on a project using PopcornFX in UE4.12.5, everything works well in Editor and for Development builds, however, on Shipping builds, I am getting an error at initialization that currently crashes the build, no matter what I tried to do.
This happens with both the latest iteration of 1.1 and 1.2 versions of PopcornFX's UE4 plugin.
Here is the error code, line and file, which are currently my only lead regarding This particular issue:
\Plugins\UE4PopcornFXPlugin\PopcornFX\Source\PopcornFX\Private\Internal\Startup.cpp] [Line: 308] #Failed to Startup PopcornFX Thread Pool#
I'd like to note as well that although I am getting this error, the shipping build definitely does not reside in the same folder as the base project folder that the UE4 project is.
I hope that you will be able to help us with this,