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When I bring my spells into Unity, they look nowhere near as good as they did in PopcornFX, so what shaders are you using in popcorn so that I can add them to my unity project?
by Tim (140 points)

1 Answer

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There are 2 main differences between the rendering you have in the editor and the one in Unity:

- If you are working on a mobile device (IOS, Android), the colors might not be the same as they are stored as a 8bits value per channel instead of a 32bits floating point value per channel on PC and other platforms:
- The rendering is done in an HDR render target with a bloom effect in the editor, you can look for bloom post-fx in Unity that are similar to the one used in our editor:

Hope this helps,


by Paul (8k points)