I wonder if there is a convinient way to control particles spawn process from the unity/ue4 game engine.
I want to spawn the particles precisely when a certain event happen in the engine.
Since my effect consists of several layers, I want to spawn different layers on different events.
I have looked through some audio-related examples provided with PopcornFx, and I tried simulating "spawn on event" behavior in similar to the examples way: via infinite spawner and "killer" variable controlled via passed attribute, but I can clearly see that I have a noticable reaction latency most of the times. To reduce the latency I tried increasing the spawn ratio of the infinite spawner, but in such case I end up with having too much particles when the "killer" is not zero.
So my requirements are:
- to be able to spawn the certain amount of particles
- to be able to do it precisely in a certain time point
- all controlled from the game engine (unity or ue4)
I guess it have to do something with http://wiki.popcornfx.com/index.php/Particle_events
But there is no information on invoking the events from the game engine.
Thanks in advance