I want to preload FX and read http://wiki.popcornfx.com/index.php/FX_Loading_Management_(Unity_Plugin) .
Here is my code.
for (int i = 0; i < popcornEffects.Count; ++i)
var path = popcornEffects[i];
yield return null;
the variable 'popcornEffects' is List<string> and pathes of FX files are stored.
PKFxRenderingPlugin component is attached to Main Camera and active in a Scene.
But when I built android apk and started my game, there is a lag when FX is first instanced.
Is there anything I missed?