I've been slowly getting into the PopcornFX environment and one of the things that I do to try out certain things and just see how they run is to put them on the devices I am working on. Going through most of the PopcornFX particle effects that come with the editor I've come across one that really has me puzzled. The Plexus effect (spatial queries 7th example ), runs fine in both PopcornFX and Unity editors. However, deploying to Android device all the colors are not being applied. The particle nodes are white and the lines fade out in white only. The colors applied in the Popcorn editor are not applying. I've made sure I bake completely, run the Unity->PopcornFX index for deploying, etc, etc.
I am wondering if anyone has run into this? Or have any suggestions on the proper place to debug this. I did check the baked out format and the colors from the sampler are there correctly :)