We're having some difficulty combining Popcornfx effects with Image Effects affecting our scene.
Preview Image: https://drive.google.com/open?id=0B8mdG_h56p1GSjh0LV9FSjZ0NlE
There's 3 main things on the scene: character meshes, UI and popcornfx effects.
We have 2 seperate cameras, one that renders UI, and the other one that renders everything else and has popcornfx renderer and some image effects such as AO, dof and bloom.
Popcornfx Preferences are set to "Before Image Effect Opaque".
The problem is that the image effects( like AO in the preview image) are coming through the popcornfx (orange shield mesh that is supposed to be solid). Same thing happens with billboard rendered particles.
Turning on soft particles for billboards didn't help.
We also tried setting Popcornfx preferences to "Before Image Effect". This fixes the image effects coming through, but creates another problem. and that is that all popcornfx effects appear in front of all meshes, like they are a sticker on a screen, so when I look at the shield that's in front of another mesh, I can still see the shield through him.
So far, none of these options are working for us, so we need another solution.
Tested on Linux, Windows 8, Windows 10. All 64 bit. Unity 5.3.4. Popcornfx 188.8.131.52060.