I am currently working on a fireball FX. It drops lava as it travels and I need to make it collide with static meshes in Unity.
What I have so far is a particle with CParticleEvolver_Collision (works fine on a shape in popcorn FX), in Unity I have a Cube (for the ground), I added the PK Fx Scene Mesh Builder and added the cube, and then on the camera setting made sure use Scene Mesh was on and the Scene Mesh Pk was correct. What am I missing? I feel like it's an issue with the Collision Evolver in Popcorn.