Using Popcorn FX version 1.13.4 trying to setup an effect to use whatever mesh we give it in Unity. I set up the FX in Popcorn Editor, everything seems good. Put it in unity, assign a mesh. It's the test mesh from Popcorn not the one I gave it in Unity. If I terminate the FX and restart it then seems to have the correct mesh. What am I missing or doing wrong?