we recently upgraded our unity PopcornFX plugin to a newer version. Since then the spawned FX seem to linger around even after the GameObject they were attached to linger around.
In the previous version OnDestroy() in the PKFxFX.cs called Terminate and Kill on the spawned effect. Now it only calls DestroyIFN(true);. Can I just replace that call with a TerminateEffect(); call or did the intended way to cleanup FX in unity change?