Hi, we are working on a UE4 scene using Popcornfx but I've a problem.
I have a situation where a missile collide with a force shield and spawn particle (the shield is surrounded by invisibile particle but it's a mesh set as trigger)
Taking as example the pk_sphere project of your documentation I create and effetct that spawn particle when a "bullet" particle collide with the particle around the shield using a Spatial layer system.
Now, it's all working fine, but my programmer doesn't like to link the bullet particle to a mesh, he would prefer that the meshes of the missile work as trigger and spawn the particle without the bullet.
It's possible give a Spatial layer information to a mesh in UE4?
Or maybe a different way without using spatial layer at all?