I'm trying to use a particule with no renderer to spawn a trail of fire. The idea is to parent the fx to an object in unity and create a fire trail when the object is moving.
When my system is moving the fire follows it but the end of the trail remains attached to the center of the world (or point of origin) and keeps spawning the trail as if the spawner was still moving.
When I un-check the TransformTranslate in the localspace the EvolverSpawner just stops emitting. If I have no localspace at all the ElvolverSpawner doesn't emit particule either.